![]() ![]() However, the trick of the abilities is that they can only be used on certain turns of the Prophet. Upgrading them will make these abilities more powerful. These abilities are absolutely required in order to complete later levels, and to reach 100% completion in previous maps. The push ability is one of the most useful in the game, and will be used a lot to adequately position enemies and control the map.įurther into the game, players can use Confidence to unlock new abilities, such as a more powerful push that reaches further and interrupt enemy turns, a useful somersault, a smoke bomb, and an explosive arrow, among others. Arrows are shot in a straight line in four directions, and the force-push can kill enemies when they impact other enemies, or pushed against a wall or damaging obstacle. Players start only being able to shoot three arrows and use an unlimited force-push ability. Fortunately, the Prophet has a few cards up her sleeve. Receiving damage will stop the Prophet in her tracks, and she only has two hit points, so planning for perfection is the plan here. The internal logic of each type of enemy is important to properly predict the course of action in each level, and complete them unscathed. Enemies will have one turn per action taken in each round, and they react to your actions. Players start with three actions per round, and can upgrade their “deck” of actions spending Confidence, to a max of six actions per round. The action in each level is divided by rounds. The fast pace of each level encourages replayability, and reaching 100% completion doesn’t take too long, depending on your patience with each level. Furthermore, clearing these objectives cannot be done in a single run through a level. Most of these are optional and only some are required, but it’s never bad to aim for completion to have better options in the late-game. Skulls can be used to access new levels or find shortcuts to more advanced levels. Meanwhile, Skulls are obtained for each enemy eliminated. Completing each level under a certain number of turns will grant Confidence, a resource used to acquire new skills or upgrade them. However, to progress through each chapter of the game, players will need to complete some side-objectives to clear roadblocks. Most require players to reach a flag that marks the goal, but some require eliminating all enemies. Similar to the Prophet’s narration, each level is short and to the point. In particular, the use of string instruments to accentuate actions and motion is flawless. The soundtrack and light narration of the Prophet in each level only serves to enhance the feeling of jumping inside a fable. Attacking enemies leaves a blood-red ink stain on the parchment that forms the maps for each level. Traversing each level clears fog arounds tiles ahead of the Prophet, showing the way. Parchment, ink, and watercolors make up the main visuals, and beautiful hand-drawn 2D still images are used to portray characters and enemies. The fable-like premise of the game is perfectly complimented by its presentation. ![]()
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